Tripo P2 from Tripo AI: describe a character or prop, or upload one image, and get a light textured GLB — or a native quad mesh for editing.

Example Image
Tripo P2 turns a prompt or one image into a light, game-ready 3D model with PBR textures or a native quad mesh.

Generator examples

Preparing 3D viewer
Tripo P2 · text to 3D · standard textureDrag to orbit · 384 credits

Tripo AI · P2 · face budget

Tripo P2 builds light meshes you can drop into a game

Tripo P2 is the newest 3D model from Tripo AI, released in September 2026. It turns one prompt or one image into a textured character or prop with a small face count, PBR materials and, when you ask, native quad topology. The fox beside this text is a real Tripo P2 text-to-3D result, generated with the defaults on this page.

5,515triangles
3,756vertices
1mesh, 1 material
3 × 2048colour, metal-rough, normal maps
2.5 MBGLB
124 sgeneration time
Read the exact prompt

A stylized explorer fox character for a game: chibi proportions, orange fur with a cream chest, a green canvas field jacket with brass buttons and rolled sleeves, a brown leather satchel on a cross-body strap, round brass goggles pushed up on the forehead, sturdy boots. Standing in a relaxed A-pose with the full body visible. Single isolated character, no pedestal, no environment, no text or logos.

One miss: we asked for a relaxed A-pose and Tripo P2 lifted the arms well above it. Everything else in the brief — goggles, satchel strap, rolled sleeves, boots — is in the mesh.

Skin and wire

Drag across a Tripo P2 mesh to see where the triangles went

A small face count only helps if the triangles sit where the silhouette needs them. Drag the slider: Tripo P2 spends geometry on parts that stick out — goggles, tyre tread, the cargo rail — and leaves flat surfaces to the texture. That split is what a game engine wants, and it is why both models stay under 6,000 triangles without looking low-poly at normal distance.

The wireframes come from the downloaded GLB files themselves, rendered from the same camera as the textured stills.

Wireframe of the Tripo P2 explorer fox showing every triangleTextured Tripo P2 explorer fox from the same camera
5,515 trianglesGoggles, satchel, pockets, buttons and cuffs are modelled.Fur colour, eye shine and fabric texture are painted on.

Image to 3D

From one product shot to a Tripo P2 vehicle

We generated a product-style image of a toy rover, uploaded it to Tripo P2 image mode with default settings, and got back a 4,620-triangle GLB in 127 seconds for 384 credits. Orbit it and compare it with the source image.

Source image of a white and orange six-wheeled lunar rover toy uploaded to Tripo P2
Source image · the only input
Preparing 3D viewer
Tripo P2 GLB · 4,620 triangles · 3.5 MB
  • Six chunky wheels with ribbed tyresModelled
  • Coil-spring suspension armsModelled
  • Tilted dish antenna on a mastModelled
  • Two crates inside a tubular cargo railModelled
  • Round headlightsModelled
  • Mesh front grillePainted
  • Panel seams and orange stripesPainted

Same image, two topologies

Triangle GLB or quad FBX

Quad topology off — the default

Triangle wireframe of the Tripo P2 rover
File
GLB, previews in the browser
Faces
4,620 triangles
Best for
Unity, Unreal, Godot, three.js, AR viewers

Quad topology on

Preview render of the Tripo P2 rover generated with quad topology
File
FBX, download only
Faces
5,829 polygons: 3,670 quads + 2,159 triangles
Best for
Editing, UV work and rigging in Blender, Maya, 3ds Max
Download the quad FBX (2.7 MB)

Quad mode is Tripo P2's headline feature and it is real: 63% of the rover's faces came back as quads, with triangles left where curves close. Because a GLB can only store triangles, quad results arrive as FBX, so the result card on Voor offers a download rather than an orbit view.

Credits

Only texture quality changes the Tripo P2 price

  1. Standard384Default. What every example on this page used.
  2. Detailed419Finer texture detail, same mesh.
  3. Extreme453The most texture detail Tripo P2 offers.
PBR materials
On by default: metal-roughness and normal maps beside the colour map.
Quad topology
Native quads, delivered as FBX (no browser preview).
Face limit
48 – 50,000 faces; 25,000 with quads. Empty lets the model decide.
Real-world scale
Sizes the mesh in metres instead of a unit box.
Geometry / texture seed
Reuse to reproduce a shape or a paint job.
Negative prompt
Text mode only: what to keep out of the model.

Tripo P2 or another 3D model on Voor

Tripo P2 — real-time assets: characters, props and vehicles under roughly 6,000 triangles, PBR maps, native quads when you plan to edit.

Meshy 7 — surface detail and multiple views: Ultra 4K geometry sculpts scales and engravings, and up to four views pin down the back of an object.

Image to 3D — photographs of a real object, up to ten references and a declared real-world size.

Text to 3D — whole staged scenes rather than one isolated asset.

Limits to plan around: one subject per run, prompts up to 1,024 characters, no rigging or animation in the Tripo P2 generator on Voor, and models export facing +X — turn them 90 degrees on import if your engine expects +Z forward.

Tripo P2 FAQ

What is Tripo P2?

Tripo P2 is the 3D generation model from Tripo AI, released in September 2026 after an August preview and billed as the first model to generate quad topology natively. It turns a text prompt or one reference image into a textured, game-ready mesh. Voor runs both modes and returns a GLB you can orbit before downloading.

Is Tripo P2 the same thing as Tripo AI?

Tripo AI is the company and its app; Tripo P2 (also written P2.0) is the model generation behind the latest results, succeeding the Smart Mesh P1 line. On Voor you use the Tripo P2 model directly from the generator on this page, with Voor credits instead of a Tripo subscription.

How much does Tripo P2 cost on Voor?

Tripo P2 costs 384 credits per model at standard texture quality, 419 at detailed and 453 at extreme, in both text and image mode. PBR maps, quad topology, the face limit and real-world scaling add nothing. New accounts get free welcome credits, and the generator shows the estimate first.

How many polygons does a Tripo P2 model have?

Left alone, our two Tripo P2 tests came back at 5,515 triangles for a character and 4,620 for a six-wheeled vehicle. Set the face limit to cap it anywhere from 48 to 50,000 faces; quad meshes stop at 25,000.

Does Tripo P2 really make quad meshes?

Yes, with Quad topology switched on. Our rover rebuilt in quad mode came back as 5,829 polygons: 3,670 quads and 2,159 triangles, so about 63% quads. Expect a mostly-quad mesh that is far easier to edit than a triangle soup, not a hand-retopologised one.

Why did my Tripo P2 quad result download as FBX?

Tripo P2 delivers quad meshes as FBX, because GLB stores everything as triangles. Voor saves that FBX for download, but browsers have no FBX viewer, so the result card shows a download instead of a 3D preview. Open it in Blender, Maya or 3ds Max.

Which way does a Tripo P2 model face?

In both of our Tripo P2 GLBs the front of the model points along +X rather than +Z, so some viewers first show its side. Rotate it 90 degrees on import, or set the forward axis in your engine's import settings. The viewers on this page are already turned to face you.

Should I use Tripo P2 text or image mode?

Use image mode when a design already exists — concept art, a product shot, a toy — because Tripo P2 follows the silhouette closely. Use text mode to explore an idea; write one character or object per prompt and list clothing, materials and pose.

Tripo P2 or Meshy 7 — which should I pick?

Tripo P2 for real-time games: light meshes, PBR maps and native quads. Meshy 7 for surface detail and multi-view input: its Ultra 4K geometry sculpts scales and engravings, at roughly 31,000 triangles by default against about 5,000 for Tripo P2.

Build a Tripo P2 asset

One character or prop per run. Describe it or upload it, keep the defaults for a light textured GLB, and switch quads on when the mesh is headed for editing.

Generate with Tripo P2