Meshy 7.1 from Meshy: describe an object, upload one image or add up to four views, and get a textured GLB with optional Ultra 2K or 4K geometry.

Example Image
Meshy 7.1 turns a prompt, one image or up to four views into a textured GLB with Ultra 4K sculpted detail.

Generator examples

Meshy · version 7.1 · text to 3D

Meshy 7 sculpts the detail into the mesh, not just the paint

Preparing 3D viewer

The downloadable file itself. Drag to turn it, scroll or pinch to zoom.

Prompt against result

What Meshy 7 followed, and what it decided for itself

Meshy 7 delivered every request about surface — glaze, scales, expression — and normalised every request that would have made an unusual teapot. If a functional part must be strange, give it its own sentence, or sketch it and use image mode.

  1. 01Sleeping dragon curled around itselfkept

    Closed eyes, coiled body, head resting against the pot.

  2. 02Overlapping engraved scales along the backkept

    Sculpted, not painted — they survive the clay pass above.

  3. 03Celadon glaze, darker crackle in the recesseskept

    Pale green glaze with darker tone settling between the scales.

  4. 04Ridged spine that becomes the lid handlechanged

    The lid got a round knob and a ring of scales instead.

  5. 05Curled tail forming the pot handlechanged

    A conventional loop handle; the tail wraps the base.

  6. 06Snout forming the spoutchanged

    Meshy 7 kept a separate spout beside the head.

One view or three

What Meshy 7 does with the side it cannot see

We drew one turtle courier as a turnaround — front, side, back — and ran Meshy 7 twice with identical settings: once with the front alone, once with all three views through multi-image mode. Both viewers open from behind, because that is where the runs differ.

Images sent to Meshy 7

  1. Front view of the turtle courier figurine used as Meshy 7 inputFront · sent
  2. Side view of the turtle courier figurine used as Meshy 7 inputSide · sent
  3. Back view of the turtle courier figurine used as Meshy 7 inputBack · sent
Preparing 3D viewer
Opens on the back · drag to orbit30,552 triangles · 5.3 MB GLB · 178 s · 419 credits
  • The shell now carries the green hexagonal plates drawn in the back view.
  • Side profile and shell depth follow the side view instead of a guess.
  • The bag strap crossing the shell is still missing — extra views reduce guessing, they do not remove it.
Back view of the turtle figurine drawn for the Meshy 7 multi-image test
Back view you supply
Back of the Meshy 7 front-only turtle model with an invented brown shell
Front-only Meshy 7 result
Back of the Meshy 7 three-view turtle model with green hexagonal shell plates
Three-view Meshy 7 result

Send one to four pictures with identical pose, scale and lighting, one object on a plain background; the angles that differ most from the front help most. Multi-image mode tops out at Ultra 2K.

Starting points

Pick the job, get the Meshy 7 settings

Every Meshy 7 control on Voor maps to a decision about where the detail should live — geometry, texture or neither. Pick the closest job and copy the values into the generator above.

Mode
Preview (no texture)
Geometry resolution
Ultra 4K
Target polycount
200,000
Symmetry
Auto

279 credits

A printer ignores colour, so skip the texture pass and spend the budget on geometry. Import the GLB into Blender and export STL for the slicer. With an image, switch Texture off for the same saving.

Every Meshy 7 setting on Voor

Settings, options and what they cost

SettingOptionsEffect
Mode / TextureFull · Preview (text) — Texture on · off (images)Untextured geometry costs 279 credits instead of 419.
Geometry resolutionStandard · Ultra 2K · Ultra 4KFiner sculpted relief; slower; same credits. Multi-image tops out at 2K.
Model typeStandard · Low poly · Smart topologyDetailed mesh, clean game mesh, or cleanly separated parts (15,000 polygons max).
TopologyTriangle · QuadTriangles hold fine detail; quads are easier to edit and rig.
Target polycount100 – 300,000Polygon budget after remeshing; 30,000 by default.
SymmetryAuto · On · OffForce a mirrored mesh, or keep one-sided details like a bag strap.
PBR mapsOff · OnAdds metallic, roughness and normal maps to the colour texture.
Texture promptUp to 600 charactersSteers only the paint: finish, wear, colour swaps.

Limits: prompts stop at 600 characters, results are static GLBs with no rigging, and lettering on an object comes back as texture, never readable type.

Meshy 7 or another 3D route?

Stay with Meshy 7 when…

the surface is the point — scales, carving, a collectible you will print — or you can show the object from several sides. Default output sits near 31,000 triangles.

Switch to Tripo P2 when…

the model is headed for a real-time game. Our Tripo P2 runs landed near 5,000 triangles, and its quad mode exports an FBX ready for editing.

Use image to 3D when…

you have up to ten real photographs and need a declared real-world size, or move to text to 3D for a staged scene rather than a single object.

Meshy 7 FAQ

What is Meshy 7?

Meshy 7 is the 3D generation model from Meshy, the Silicon Valley 3D AI company. It turns a text prompt, one reference image, or up to four views of an object into a textured 3D model. Voor runs the September 2026 update, Meshy 7.1, in all three modes.

Is this page Meshy 7 or Meshy 7.1?

Both names point to the same model line. Meshy 7.1 is the point release of Meshy 7 that added Ultra 2K and Ultra 4K geometry, and it is the version the Meshy 7 generator on this page runs. Every example here came from Meshy 7.1.

How much does Meshy 7 cost on Voor?

A textured Meshy 7 model costs 419 credits in every mode, including Ultra 4K geometry and PBR maps. Untextured geometry — preview mode for text, or Texture switched off for images — costs 279 credits. The generator shows the estimate before you start, and new accounts get free welcome credits to try it.

What file does Meshy 7 return?

One binary glTF file (.glb) with geometry, UVs and textures in a single container, which Blender, Unity, Unreal, Godot and most slicers open directly. For FBX, OBJ, STL or USDZ, import the GLB into Blender and export from there.

What does Ultra 4K geometry change in Meshy 7?

It raises the resolution Meshy 7 sculpts at, so small relief such as scales, engravings and stitching becomes real geometry instead of painted texture. Our teapot used Ultra 4K, and its clay pass still shows every scale with all textures removed. It is slower than standard, costs the same credits, and works for text and single-image runs only.

When should I use Meshy 7 multi-image instead of one image?

Whenever the back of the object is different from the front and you can show it. In our test the front-only run invented a brown patterned shell for the turtle, while the three-view run copied the green hexagonal plates from the back reference. Keep the pose and scale identical in every view and use two to four images.

Can Meshy 7 rig or animate characters on Voor?

No. Meshy offers auto-rigging elsewhere, but the Meshy 7 generator on Voor returns a static textured mesh. Rig the GLB afterwards in Blender or Mixamo; choosing quad topology and symmetry on gives cleaner deformation for that step.

How long does a Meshy 7 generation take?

Our runs took 124 seconds for one image, 178 for three views and 249 for the Ultra 4K text prompt. Plan on two to five minutes; the GLB waits in your history.

Should I pick Meshy 7 or Tripo P2?

Pick Meshy 7 when surface detail matters — collectibles, sculpted props, 3D printing — and when you can supply several views. Pick Tripo P2 when you need a light game-ready mesh: our Tripo P2 tests landed near 5,000 triangles against roughly 31,000 for Meshy 7 at its default polygon budget.

Make your first Meshy 7 model

Start with one object, one sentence about its shape and one about its surface. Check the credit estimate, then orbit the GLB before you download it.

Generate with Meshy 7