
| Transform | Spatial effect | Best source |
|---|---|---|
| Orbit | Reveals the subject from the side | Centered subject with background depth |
| Dolly | Changes distance to the focal point | Symmetrical scene |
| Crane | Reveals vertical space | Wide scene with headroom |
| Truck | Discovers lateral space | Layered foreground and background |
Slow clockwise orbit around the centered subject
Do
Don't
These generated examples show two distinct directions. Copy a prompt, replace the subject, and keep the constraints that matter.
Vehicle orbit transform
Slow clockwise orbit around the centered futuristic vehicle, constant distance, stable horizon, layered studio parallax, smooth cinematic camera move.
Museum dolly-in transform
Slow steady dolly in toward the bronze statue at the end of the symmetrical museum hallway, camera moves forward only, all architecture remains completely stationary, smooth cinematic forward camera travel.
3D Camera Transform works best when orbit versus pan is treated as a specific review decision. Define the intended result, keep the relevant constraints visible, compare alternatives, and reject output that does not remain believable or useful.
3D Camera Transform works best when dolly distance is treated as a specific review decision. Define the intended result, keep the relevant constraints visible, compare alternatives, and reject output that does not remain believable or useful.
3D Camera Transform works best when crane reveal is treated as a specific review decision. Define the intended result, keep the relevant constraints visible, compare alternatives, and reject output that does not remain believable or useful.
3D Camera Transform works best when source depth is treated as a specific review decision. Define the intended result, keep the relevant constraints visible, compare alternatives, and reject output that does not remain believable or useful.
3D Camera Transform works best when visual anchor is treated as a specific review decision. Define the intended result, keep the relevant constraints visible, compare alternatives, and reject output that does not remain believable or useful.
3D Camera Transform works best when hidden areas is treated as a specific review decision. Define the intended result, keep the relevant constraints visible, compare alternatives, and reject output that does not remain believable or useful.
3D Camera Transform works best when parallax review is treated as a specific review decision. Define the intended result, keep the relevant constraints visible, compare alternatives, and reject output that does not remain believable or useful.
3D Camera Transform works best when horizon stability is treated as a specific review decision. Define the intended result, keep the relevant constraints visible, compare alternatives, and reject output that does not remain believable or useful.
3D Camera Transform works best when smooth ending is treated as a specific review decision. Define the intended result, keep the relevant constraints visible, compare alternatives, and reject output that does not remain believable or useful.
Transform a still scene with deliberate orbit, dolly, crane, and perspective changes while keeping spatial relationships believable.
Start creatingTransform a still scene with deliberate orbit, dolly, crane, and perspective changes while keeping spatial relationships believable.