SOL-H3 brings motion and native audio into one scene brief. Describe your subject, direct the camera, and shape the sound.

Example Video

Generator examples

SOL-H3 / Video with native audio

SOL-H3 turns a small
brief into motion and sound.

SOL-H3 pairs accelerated video generation with native audio. Instead of writing a still image and hoping for movement, describe the scene as a short sequence: what exists, what changes, how the camera follows the action, and what the moment sounds like.

Video + native audioOne focused scene briefText to videoReview credits before generating

SOL-H3 scene direction study with a glass bird beside a glowing workshop furnace
Original Voor concept study · workshop fantasy scene
SOL-H3 scene direction study with a paper atlas and a glowing lighthouse
Original Voor concept study · magical realism direction
Scene briefSubject, action, camera, sound
Native audioDesigned into the same brief
Scene directionsExplore examples and prompts
Creative controlDirect the motion, camera, and sound

SOL-H3 scene directions

SOL-H3 examples begin with a director’s brief

These original Voor concept studies show how a SOL-H3 brief can combine picture and sound in one direction. They are storyboard studies, not rendered model outputs. Test a direction in the studio above and review the motion and sound.

Make the brief your own: change the subject, lighting, or sound while keeping one clear action. Compare your takes to see which choice best communicates the scene.

How to write a SOL-H3 prompt

A strong SOL-H3 brief has four visible decisions

Write the scene in the order the viewer experiences it. A structured brief gives SOL-H3 a clear subject, a readable action, a camera path, and a soundscape that belongs to the picture.

Picture first, sound on the same timeline

Start with one subject and one action. Add the setting, the camera move, the light, and the material detail. Then write what the scene sounds like at the beginning, middle, and end.

Avoid stacking unrelated events. A focused SOL-H3 scene is easier to review, easier to revise, and easier to compare when one decision changes.

SOL-H3 scene template

Subject + setting Visible action from first to last frame Camera movement and framing Light, material, and atmosphere Sound: ambience, effect, or dialogue Ending beat and final image
01

One subject and setting

Start with the thing the camera can follow and the place it exists in. A clear subject gives every later camera or sound choice a reference point.

02

One visible action

Describe what changes from the first frame to the last. Keep the action readable instead of listing unrelated events that compete for attention.

03

Camera movement

Say whether the shot pushes in, tracks, arcs, pulls back, or stays fixed. The camera move tells the model how the action should be framed over time.

04

Sound with a cause

Write ambience, a short line of dialogue, or one precise effect. Sound should belong to the scene, not sit on top of it as an unrelated layer.

SOL-H3 use cases

Plan the scenes SOL-H3 is built to direct

SOL-H3 fits scenes where a single action, a deliberate camera move, and a clear sound cue carry the idea. Start focused, then build a longer sequence from approved beats.

Short cinematic scenes

A single clear beat with motion and native audio is the strongest SOL-H3 starting point.

Product and material films

Use macro framing, a moving light, and a precise sound cue to give an object a film-like reveal.

Fantasy and magical realism

Let the environment transform around a small subject. Describe the camera path and the final reveal.

Prompt preparation

Build and compare scene briefs, then test your chosen direction by changing one visual or sound detail at a time.

DecisionSOL-H3 directionWhat to review
Scene lengthOne clear beat per generationDoes the action resolve?
CameraOne readable moveDoes the frame still make sense?
SoundAmbience, effect, or short dialogueDoes the sound have a visible cause?
ContinuityKeep identity, wardrobe, and light stableWhat changed between takes?

Choose a video workflow: use H3 Max Turbo for short clips with native audio, compare MiniMax H3 for other H3 workflows, or open H3 Max Director to steer a continuous video with new directions.

SOL-H3 questions

What is SOL-H3?

SOL-H3 applies NVIDIA’s Sol-Engine acceleration to a distilled MiniMax H3 model. It generates video and native audio together.

How do I create a video?

Enter your scene brief, choose your settings, and review the credit estimate before generating. Describe the visible action and its sound together, then review the finished video in your history.

How should I write a SOL-H3 prompt?

Start with one subject and one visible action. Add framing, lighting, a camera move, and the sound the scene should contain. Keep the brief focused instead of listing many unrelated ideas.

Does SOL-H3 generate sound?

Yes. SOL-H3 is designed to generate video and native audio together. Describe the ambience, a specific effect, or a short line of dialogue as part of the same scene brief.

What scenes work well with SOL-H3?

Start with a short cinematic moment, a product reveal, or a small fantasy scene. Keep one main subject, one readable action, and one deliberate camera move. Add ambience or a precise sound cue that belongs to the picture.

Is this an official NVIDIA or MiniMax website?

No. Voor AI is an independent creative workspace. Model names and trademarks belong to their owners.

Turn your scene brief into a video

Start with one subject, direct the motion and sound, and turn your scene brief into a finished shot.

Create a video